Archive for the ‘Early Production / Design Phase’ Category

pavel week 5

Posted by pavel on May 4th, 2009 under Early Production / Design Phase
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This week I’ve created some more js.
I couldn’t get qtip to work so I found cluetip. However, it doesn’t look as fancy and rounded corners are only possible with images:
http://test.derivativ.net/pavel/tooltips.html
Rating:
http://test.derivativ.net/pavel/story.html
Here’s a tutorial I found for integrating it with php and ajax for whoever is putting it all together:
http://www.yvoschaap.com/index.php/weblog/css_star_rater_ajax_version/
I also found a fix for the bug [...]

derivativ week 5

Posted by aaron on May 4th, 2009 under Early Production / Design Phase
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Week 5 complete… essentially 2 weeks left.
There’s a lot of work left to do, but it’s getting complete steadily. We’ve got our list of to-do’s and everyone’s on task.
Still left to work on:
Many of these are halfway there and simply need to be tied up and finalized.
- Story Joining Algorithm
- Story Rating Algorithm
- Friending
- Approving [...]

aaron week 5

Posted by aaron on May 4th, 2009 under Early Production / Design Phase
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This week was spent mainly working on the Browse page.
You can see it here, even if you’re logged out:
http://test.derivativ.net/index.php?p=browse
It was a bit of a pain to code — it’s got to keep track of all of the form values for it to be truly functional, which meant a lot of checks made to make sure [...]

Francesco Week 5

Posted by Francesco on May 3rd, 2009 under Early Production / Design Phase
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First off this week I worked on the profanity filter after reading diego’s story that says a ladybug lives on a giant “fuck”. The code was disabled so the profanity did not return as “rainbow”. Creative…
Id post the link, but I cant find his profile because the search does not work still.
About 2 hours of [...]

brandon Week 5

Posted by brandon on May 3rd, 2009 under Early Production / Design Phase
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This week, I spent a considerable amount of time trying out the test site and creating a list that I found while exploring the site.
I also sent a flyer out to Glen so that he could inform members from the English department letting them know that we were beta testing.
I also finalized the song, fixing [...]

leigh week 5

Posted by leigh on May 3rd, 2009 under Early Production / Design Phase
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This week I spent 4 hours testing the site - then parse errors started coming up everywhere and testing was cut short.  Revision list here.
Also racked my brain for useful people to test the site.  Most notably I contacted the webmaster for the gaming website PlanetDA.net who will hopefully put up one of Frankie’s banner [...]

Brandon Week 4

Posted by brandon on April 27th, 2009 under Early Production / Design Phase
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This week I was assigned to continue the marketing work. I have posted 20 flyers around campus and have begun communicating with my past English professors about the site so that they can inform their students. I also added a story start to the site, and will be adding more in the coming [...]

aaron week 4

Posted by aaron on April 26th, 2009 under Early Production / Design Phase
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3 weeks left…
My work this week started early on, for the release of the “beta” stage of the site. The biggest improvement was the addition of the AJAX-loaded contribution view on the right side of any story that has contributions to view. This took about 3 hours to implement, which was a lot less than [...]

Francesco: Week four

Posted by Francesco on April 26th, 2009 under Early Production / Design Phase
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This week I was assigned to work on advertising the website in order to get the word out about the BETA. Aaron had me do some research on SEO, or search engine optimization. It is the process of improving the volume or quality of traffic to a web site from search engines through mathematical [...]

Christian Week 4*

Posted by christian on April 26th, 2009 under Early Production / Design Phase
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So the Gantt had me down this week to pretty much finish messeging and the comment PHP code. In light of the many many feedback responses we’ve gotten from our new users since going live, we all decided it was probably a priority to fix a number of glaring problems that become apparent with [...]